SHOWCASE ENGINE
A Formal System for Automated Demo Generation
Definitions
Definition 1 (Showcase Function)
S : C × T × A → V^n × P where C = capability set, T = template library, A = asset configuration, V = video artifacts, P = presentation page.
Definition 2 (Capability Structure)
c_i = ⟨plain_i, features_i, deeplink_i, mood_i⟩
Definition 3 (Transform Pipeline)
For each c_i ∈ C: v_i = λ ∘ μ ∘ ρ ∘ α ∘ σ (c_i) τ : c_i → s_i (template fill → script) α : s_i → a_i (voice synthesis → audio) ρ : a_i → r_i (human records → screen capture) μ : c_i.mood → m_i (mood select → music) λ : (r_i, a_i, m_i) → v_i (layer composite → video)
Definition 4 (Composition Law)
S = P(h, ⊕_{i=1}^{n} v_i)
where h = hero video, ⊕ = mount operation.Theorem 1 (98.6/1.4 Decomposition)
Output = f_systematic(State, Rules) + ε_human
Where ε_human = {voice selection, mouse intent, judgment}
and lim_{automation→1} ε_human = 0.014Corollary (Stillness Condition)
S(C, T, A)_{t+1} = S(C, T, A)_t ⇒ doneAlgorithm
State + Rules = Future. Loop. Terminate when Δ = 0.
What this means (plain)
- This engine generates a client-ready page + optional video artifacts from a capability list.
- Most output is systematic (templates + rules); the human adds taste and emphasis.
- When outputs stop changing (Δ = 0), the demo is "done" and ready to ship.